Karandrin was created in the mid-’80s as a setting for traditional table-top role-playing (TTRPG) and offered players the opportunity to play in a sandbox fantasy world. Now we are bringing that world to you.
Welcome to Karandrin.
Streaming Live
Join us for our sandbox-style roleplaying led by gamemaster, Cracked Palantir.
Transitioning from Numbers to Verbal ValuesBy Kevin Manus-Pennings In my article “The Known and the Unknown,” I discuss the reasons why in Karandrin RPG I limit player knowledge to only what the character could have known given their background and experiences to date. If you’ve looked at Brise’s character sheet,…
The Need for PC Personality in Immersive Play StylesBy Kevin Manus-Pennings We’ve all heard (or read) the various arguments about the true definition of a role-playing game. The story-driven, more drama-focused players want more social encounters and plot while those who crave tactics and combat, victories and evisceration, want monsters…
Both table-top role-playing and electronic/computer gaming suffer from a similar problem: almost unlimited player knowledge. Video walkthroughs on YouTube, stacks of gleaming creature catalogs, sourcebooks on cities, online optimization guides, the variety and amount of information available to a player on a given game consumes considerable space on the internet…