The Known and the Unknown: The Effects of Player Knowledge on an RPG

Both table-top role-playing and electronic/computer gaming suffer from a similar problem: almost unlimited player knowledge. Video walkthroughs on YouTube, stacks of gleaming creature catalogs, sourcebooks on cities, online optimization guides, the variety and amount of information available to a player on a given game consumes considerable space on the internet as well as cozy bookshelvesContinue reading “The Known and the Unknown: The Effects of Player Knowledge on an RPG”

A Stream Runs through the Sandbox: Lessons from Streaming a Sandbox RPG

We’ve discussed in earlier articles how the sandbox, organic style of my world and my own game-mastering arose. I would maintain that style happily for decades. I would tweak things and add aspects that I felt made the game richer, but overall it was a stable, perky little approach that I loved to play withContinue reading “A Stream Runs through the Sandbox: Lessons from Streaming a Sandbox RPG”