Both table-top role-playing and electronic/computer gaming suffer from a similar problem: almost unlimited player knowledge. Video walkthroughs on YouTube, stacks of gleaming creature catalogs, sourcebooks on cities, online optimization guides, the variety and amount of information available to a player on a given game consumes considerable space on the internet as well as cozy bookshelvesContinue reading “The Known and the Unknown: The Effects of Player Knowledge on an RPG”
Monthly Archives: July 2022
A Stream Runs through the Sandbox: Lessons from Streaming a Sandbox RPG
We’ve discussed in earlier articles how the sandbox, organic style of my world and my own game-mastering arose. I would maintain that style happily for decades. I would tweak things and add aspects that I felt made the game richer, but overall it was a stable, perky little approach that I loved to play withContinue reading “A Stream Runs through the Sandbox: Lessons from Streaming a Sandbox RPG”
Onward to Organic
The game that would become Karandrin started with many simple desires from its inexperienced creator. I wanted my own unique setting to play in, certainly. I wanted my players to have complete control over what adventures they took and have the option to abandon them for any reason they saw fit (See “Evolving toward theContinue reading “Onward to Organic”
