Immersion by the Numbers

Transitioning from Numbers to Verbal ValuesBy Kevin Manus-Pennings In my article “The Known and the Unknown,” I discuss the reasons why in Karandrin RPG I limit player knowledge to only what the character could have known given their background and experiences to date. If you’ve looked at Brise’s character sheet, you’ll have realized that IContinue reading “Immersion by the Numbers”

Killing the Robots

The Need for PC Personality in Immersive Play StylesBy Kevin Manus-Pennings We’ve all heard (or read) the various arguments about the true definition of a role-playing game. The story-driven, more drama-focused players want more social encounters and plot while those who crave tactics and combat, victories and evisceration, want monsters to smash and treasure toContinue reading “Killing the Robots”

The Known and the Unknown: The Effects of Player Knowledge on an RPG

Both table-top role-playing and electronic/computer gaming suffer from a similar problem: almost unlimited player knowledge. Video walkthroughs on YouTube, stacks of gleaming creature catalogs, sourcebooks on cities, online optimization guides, the variety and amount of information available to a player on a given game consumes considerable space on the internet as well as cozy bookshelvesContinue reading “The Known and the Unknown: The Effects of Player Knowledge on an RPG”

A Stream Runs through the Sandbox: Lessons from Streaming a Sandbox RPG

We’ve discussed in earlier articles how the sandbox, organic style of my world and my own game-mastering arose. I would maintain that style happily for decades. I would tweak things and add aspects that I felt made the game richer, but overall it was a stable, perky little approach that I loved to play withContinue reading “A Stream Runs through the Sandbox: Lessons from Streaming a Sandbox RPG”