Transitioning from Numbers to Verbal ValuesBy Kevin Manus-Pennings In my article “The Known and the Unknown,” I discuss the reasons why in Karandrin RPG I limit player knowledge to only what the character could have known given their background and experiences to date. If you’ve looked at Brise’s character sheet, you’ll have realized that IContinue reading “Immersion by the Numbers”
Tag Archives: Tabletop RPG
Killing the Robots
The Need for PC Personality in Immersive Play StylesBy Kevin Manus-Pennings We’ve all heard (or read) the various arguments about the true definition of a role-playing game. The story-driven, more drama-focused players want more social encounters and plot while those who crave tactics and combat, victories and evisceration, want monsters to smash and treasure toContinue reading “Killing the Robots”
The Known and the Unknown: The Effects of Player Knowledge on an RPG
Both table-top role-playing and electronic/computer gaming suffer from a similar problem: almost unlimited player knowledge. Video walkthroughs on YouTube, stacks of gleaming creature catalogs, sourcebooks on cities, online optimization guides, the variety and amount of information available to a player on a given game consumes considerable space on the internet as well as cozy bookshelvesContinue reading “The Known and the Unknown: The Effects of Player Knowledge on an RPG”
